

This will give you an ease in, ease out feeling. Select Tangents->Flat or use this button to change the shape of the curves, notice the tangent handles are horizontal. Time is horizontal and value is vertical.Ĭlick and drag a box to highlight all the curves. Use the right mouse key over the the Scale Y channel name, choose Key Selected.Īdd the Feeling of Gravity and Edit the Graph Editor (Do not highlight Translate Y this time!) (When you move the Time Slider with the middle mouse button, there is no change.) Use the middle mouse key to slide the Time Slider over to frame 14. The falling does not feel like a ball bouncing with the pull of gravity.įix the ball from squishing before it hits the ground The ball squishes before it hits the ground. You should notice a few problems with your animation. Hit the play arrow on the Time Slider again. Select Playback Speed->Play Every Frame, Max Real-Time Stop the playback by clicking the mouse on the red square over the play arrow. Use the middle mouse key to slide the Time Slider over to frame 30, notice when you use the middle key the animation does not move, this will let us set frame 30 the same as frame 1. Hold down the Ctrl key while highlighting Translate Y, Scale Y in the Channel Box This will give the sphere a volumetric squish when it impacts the ground. Select the Scale Tool button from the side tool box.Ĭlick and drag on the green box to scale down the y axis smaller. Move the sphere down a little past the ground. Use the right mouse key over the channel names, choose Key Selected.

Hold down the Ctrl key while highlighting the words Translate Y, Scale Y in the Channel Box Place a poly sphere above the origin (0 7 0), use the front view. T he maximum playback on the Time Slider is 30, over to the right on the Time Slider. Move the Time Slider over to frame 1 at the bottom of the screen.Ĭhange 24 fps to 30 fps over to the right on the Time Slider. Set up your Maya environment for animation:

Animating an object is similar to animating the camera, move the Time Slider, move the object, select the channels and set keyframes.
